Submission File

Name:
Player:
Chronicle: London Tower

Nature:
Demeanor:
Clan:

Generation:
Haven:
Concept:

Sect: Camarilla
Status:
Sire:

Born:
Embraced:
Nationality:

ATTRIBUTES

Physical
Strength *
Dexterity *
Stamina *

Social
Charisma *
Manipulation *
Appearance *

Mental
Perception *
Intelligence *
Wits *

ABILITIES

Talents:
Alertness
Athletics
Brawl
Dodge
Empathy
Expression
Intimidation
Leadership
Streetwise
Subterfuge

Skills:
Animal Ken
Crafts
Drive
Etiquette
Firearms
Melee
Performance
Security
Stealth
Survival

Knowledges
Academics
Computer
Finance
Investigation
Law
Linguistics
Medicine
Occult
Politics
Science

ADVANTAGES

Backgrounds:

Disciplines:

Virtues:
Conscience *
Self-Control *
Courage *

DERANGEMENTS

MERITS / FLAWS

HUMANITY
*

WILLPOWER
*

BLOOD POOL
OOOOOOOOOO

HEALTH

EXPERIENCE

Creation XP Log

Attributes
Mental (?) -
Physical (?) -
Social (?) -

Abilities
Talents (?) -
Skills (?) -
Knowledged (?) -

Advantages
Backgrounds (5) -
Disciplines (3) -
Virtues (7) -

Base Humanity - Conscience + Self-Control =
Base Willpower - Courage =

Freebies (15)
Merits/Flaws (total) -
Others (?)

Freebie Cost Guideline

Attribute - 5 per dot
Ability - 2 per dot
Discipline - 7 per dot
Background - 1 per dot
Virtue - 2 per dot
Humanity - 1 per dot
Willpower - 1 per dot

Experience Cost Guideline

New Ability - 3
New Path (Necromancy or Thaumaturgy) - 7
New Discipline - 10
Attribute - current rating x 4
Ability - current rating x 2
Clan Discipline - current rating x 5*
Other Discipline - current rating x 7*
Secondary Path (Necromancy or Thaumaturgy) - current rating x 4
Virtue - current rating x 2**
Humanity - current rating x 2
Willpower - current rating

  • Caitiff have no clan-based Disciplines, just as they have no clan. For them, the cost of raising Disciplines is the current

rating x 6 for all Disciplines. This is both a curse and a blessing of being Clanless.
** Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Willpower).

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